AoeStats
← Khirs

Black Forest

507804522Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 53m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,342 13:09 21:42 29:44 ⛏ Fast Castle
22 1,195 14:07 28:00 39:54
22 1,158 12:35 23:42 36:23 ⛏ Fast Castle
21 1,144 17:11 22:10 32:57 ⛏ Fast Castle
18 992 12:27 17:49 31:56 ⛏ Fast Castle
14 769 15:31 22:43 35:04 ⛏ Fast Castle
12 641 12:23 18:26 35:09 ⛏ Fast Castle
8 444 14:27 21:46 34:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,955 28,690 18,385 4,195 70,225 76,511
31,655 17,610 15,405 960 65,630 96,476
18,955 19,705 16,110 1,175 55,945 65,895
18,330 21,605 14,025 1,850 55,810 86,137
16,850 16,002 15,735 2,895 51,482 73,652
19,765 11,974 15,845 2,305 49,889 61,817
17,720 16,138 7,680 2,630 44,168 55,012
13,040 12,476 6,795 3,050 35,361 39,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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