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MegaRandom

507780131Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 63m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
910
+7
🇦🇷 Celts · Argentina
814
+10
🇪🇸 Chinese · Spain
795
+10
🇸🇰 Poles · Slovakia
723
+13
🇧🇷 Huns · Brazil
704
-11
🇨🇦 Cumans · Canada
679
-10
🇺🇸 Bohemians · United States
676
-10
🇨🇱 Khmer · Chile
654
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 2,097 12:12 23:21 40:06
20 1,298 11:41 20:40 38:53 ⛏ Fast Castle
18 1,125 11:12 21:27 36:35 ⛏ Fast Castle
17 1,058 10:27 15:16 30:02 ⛏ Fast Castle
17 1,102 14:37 24:05 43:02 ⛏ Fast Castle
16 1,046 11:53 23:19 37:52 ⛏ Fast Castle
9 572 12:27 22:52 39:52 ⛏ Fast Castle
9 591 12:48 18:22 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,165 17,260 19,345 4,920 67,690 109,144
24,145 17,600 10,550 2,300 54,595 88,187
18,810 19,397 9,895 910 49,012 56,104
17,125 11,829 15,300 3,030 47,284 58,389
15,600 14,845 10,990 4,055 45,490 65,508
13,395 22,890 4,315 4,020 44,620 44,898
18,720 8,888 10,680 2,285 40,573 53,003
15,920 9,606 7,820 1,500 34,846 44,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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