AoeStats
← Khirs

Black Forest

507762034Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 24m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
907
+15
🇧🇷 Malians · Brazil
851
+17
🇹🇷 Britons · Türkiye
835
+18
🇪🇸 Teutons · Spain
776
+20
🇷🇴 Tatars · Romania
941
-20
🇹🇼 Britons · Taiwan
930
-20
🇨🇳 Burgundians · China
846
-16
🇨🇦 Portuguese · Canada
797
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 747 16:12 — —
29 703 10:26 18:07 — ⛏ Fish Boom FC
24 589 14:54 20:38 — ⛏ Fast Castle
24 584 12:17 19:18 — ⚔ Fish Boom into Archers
22 526 13:16 17:50 — ⛏ Fast Castle
13 305 14:34 — — ⚔ Towers into Skirms
8 189 15:48 23:50 — ⛏ Fast Castle
8 206 14:14 — — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,475 4,315 1,150 510 11,450 12,052
5,150 3,275 900 260 9,585 9,767
4,970 3,865 700 0 9,535 11,788
3,865 3,760 845 285 8,755 9,701
3,950 2,090 605 775 7,420 7,714
3,755 1,995 425 525 6,700 7,019
3,525 2,767 200 0 6,492 9,245
3,150 1,898 50 35 5,133 6,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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