AoeStats
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Black Forest

507547956Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 55m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
764
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709
+15
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697
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712
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🇨🇱 Portuguese · Chile
621
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🇫🇷 Byzantines · France
621
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,306 15:00 25:54 41:04 ⚔ M@A into Archers into Skirms
20 1,141 11:44 27:39 41:59
19 1,082 11:41 20:16 37:03 ⚔ FC into Archers
18 1,023 15:19 27:23 41:12 ⚔ Archer Rush
18 1,001 23:06 29:46 — ⚔ Drush into Archers
15 834 24:44 38:27 — ⚔ M@A into Scouts
12 648 18:30 30:20 — ⚔ Drush FC into Archers
10 533 13:12 22:23 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,790 31,430 17,205 2,495 68,920 79,004
21,915 20,130 13,795 2,350 58,190 86,098
23,915 20,850 10,765 2,150 57,680 61,947
25,460 13,345 12,255 5,325 56,385 62,237
22,790 13,965 14,165 2,775 53,695 59,560
13,490 4,849 4,450 750 23,539 26,217
7,040 5,590 1,865 950 15,445 23,166
5,575 6,475 995 430 13,475 13,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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