AoeStats
← Khirs

Fortress

507535349Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 56m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
798
+10
🇨🇳 Teutons · China
781
+11
🇪🇸 Chinese · Spain
752
+12
🇧🇬 Magyars · Bulgaria
719
+12
🇺🇸 Persians · United States
668
-12
🇨🇦 Franks · Canada
665
-12
🇺🇸 Jurchens · United States
656
-11
🇫🇷 Byzantines · France
631
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,729 7:49 12:25 26:05 ⛏ Fast Castle
23 1,299 6:59 12:57 28:40 ⛏ Fast Castle
20 1,122 7:13 15:44 28:33 ⛏ Fast Castle
16 873 9:39 19:52 41:49 ⛏ Fast Castle
15 817 9:42 19:54 23:19 ◆ FC into Fast Imp
12 672 10:39 17:15 22:54 ⚔ FC into Archers into Fast Imp
10 555 9:03 18:28 32:19 ⛏ Fast Castle
9 490 7:58 16:59 22:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,575 20,305 12,825 3,620 67,325 104,281
26,380 15,420 11,185 4,360 57,345 81,934
19,340 16,635 13,350 3,365 52,690 58,065
18,730 16,135 11,560 3,995 50,420 59,765
17,925 19,760 9,995 2,530 50,210 56,961
20,025 14,895 10,235 430 45,585 51,458
17,310 6,710 12,045 1,600 37,665 53,577
10,570 10,255 5,105 2,250 28,180 45,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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