AoeStats
← Khirs

Black Forest

507521950Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 3m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 125 — — —
25 84 — — —
19 64 — — —
16 53 — — —
16 53 — — —
15 51 — — —
14 46 — — —
9 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 366
300 143 0 0 443 269
350 58 0 0 408 301
350 0 0 0 350 401
150 0 0 0 150 222
100 0 0 0 100 185
50 39 0 0 89 156
50 27 0 0 77 162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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