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Oasis

507105542Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 72m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
886
+13
🇨🇳 Italians · China
876
+13
🇹🇼 Franks · Taiwan
875
+13
🇪🇸 Chinese · Spain
779
+17
🇩🇪 Mongols · Germany
836
-15
🇺🇸 Burmese · United States
820
-14
🇩🇪 Teutons · Germany
807
-14
🇪🇸 Lithuanians · Spain
786
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,452 11:36 16:18 34:30 ⛏ Fast Castle
30 2,195 12:11 17:49 33:42 ⛏ Fast Castle
27 1,924 11:30 16:49 40:21 ⛏ Fast Castle
25 1,825 12:04 20:32 32:53 ⛏ Fast Castle
22 1,608 11:30 20:33 37:31 ⛏ Fast Castle
20 1,456 13:02 16:51 28:39 ⛏ Fast Castle
19 1,342 12:09 16:39 31:03 ⛏ Fast Castle
9 685 14:21 27:00 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,175 36,888 22,720 750 134,533 149,028
47,390 21,235 42,270 5,725 116,620 124,455
26,145 45,915 32,790 3,325 108,175 110,947
56,755 25,550 14,410 3,795 100,510 119,250
35,400 19,445 33,795 4,100 92,740 100,812
42,390 16,650 15,555 2,185 76,780 84,224
24,200 26,097 15,805 4,460 70,562 87,917
27,250 20,350 11,735 2,380 61,715 81,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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