AoeStats
← Khirs

Nomad

507095069Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 85m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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787
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781
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758
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695
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779
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742
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729
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726
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Player eAPM Actions Feudal Castle Imperial Opening
31 2,627 22:06 27:59 48:11 ⛏ Fast Castle
27 2,289 15:40 30:09 41:42 ⛏ Fast Castle
24 2,027 14:56 25:20 49:23 ⚔ Fish Boom into Archers
21 1,817 15:18 27:47 57:28
19 1,635 15:19 26:30 — ⚔ Fish Boom into Towers FC
9 791 19:35 35:13 46:31 ⚔ Fish Boom into Archers
6 542 14:50 36:01 — ⚔ Fish Boom into Scouts
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
36,345 24,349 22,865 4,300 87,859 115,349
25,160 28,233 15,235 5,250 73,878 83,000
22,050 14,050 14,050 1,115 51,265 60,054
13,155 20,932 12,600 3,325 50,012 61,583
19,185 11,645 9,250 1,700 41,780 53,760
9,185 11,918 1,010 1,550 23,663 28,554
6,370 4,140 620 325 11,455 14,342
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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