AoeStats
← Khirs

Highland

506437969Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 31m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
809
+15
🇹🇷 Sicilians · Türkiye
804
+16
🇨🇿 Koreans · Czechia
760
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🇨🇿 Britons · Czechia
742
+19
🇮🇹 Goths · Italy
821
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🇨🇿 Teutons · Czechia
798
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🇪🇸 Chinese · Spain
777
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🇫🇷 Mongols · France
776
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Player eAPM Actions Feudal Castle Imperial Opening
24 765 11:03 16:42 31:04 ⛏ Fast Castle
21 676 11:04 19:00 — ⛏ Fast Castle
21 672 10:25 19:06 — ⛏ Fast Castle
19 600 12:31 24:35 — ⚔ Towers FC
16 511 10:17 — — ⛏ Fish Boom
16 510 13:25 25:23 — ⛏ Fast Castle
11 347 9:49 23:57 — ⛏ Fast Castle
8 261 12:58 22:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,425 6,930 2,000 2,245 19,600 21,258
8,690 6,256 1,775 850 17,571 21,505
5,675 7,130 1,700 1,150 15,655 17,304
6,620 4,016 1,740 980 13,356 13,994
5,000 5,720 1,095 960 12,775 14,692
6,455 3,760 1,295 1,150 12,660 14,480
5,575 5,271 690 975 12,511 14,910
3,095 2,723 190 135 6,143 7,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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