AoeStats
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African Clearing

506219474Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 86m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burmese · Canada
869
+14
🇨🇦 Franks · Canada
840
+15
🇨🇱 Turks · Chile
820
+16
🇹🇷 Shu · Türkiye
813
+16
🇮🇩 Huns · Indonesia
879
-19
🇮🇩 Sicilians · Indonesia
848
-16
🇪🇸 Britons · Spain
791
-14
🇮🇩 Sicilians · Indonesia
733
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 3,231 15:18 20:51 37:29 ⛏ Fast Castle
37 3,235 15:24 23:57 45:21 ⚔ Archer Rush
30 2,611 17:10 23:52 43:25 ⛏ Fast Castle
23 1,989 18:14 22:40 51:16 ⛏ Fast Castle
21 1,790 16:13 21:21 45:42 ⛏ Fast Castle
19 1,634 14:05 20:56 35:43 ⛏ Fast Castle
14 1,219 21:37 28:47 52:35 ⛏ Fast Castle
6 550 13:51 26:28 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,685 26,490 39,105 7,665 120,945 138,816
37,695 24,220 14,210 7,695 83,820 87,521
33,700 17,630 28,795 3,000 83,125 96,612
34,620 9,280 25,795 1,785 71,480 79,125
23,460 25,255 13,595 4,500 66,810 114,322
35,575 13,005 5,985 3,505 58,070 65,740
12,475 25,440 5,145 1,595 44,655 48,500
10,190 10,900 5,875 3,750 30,715 32,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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