AoeStats
← Khirs

Nomad

506179696Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 54m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,551 14:13 21:46 44:01 ⛏ Fish Boom FC
21 1,116 16:18 22:02 37:11 ⚔ Fish Boom FC into Archers
16 890 17:00 22:09 37:28 ⛏ Fish Boom FC
16 870 14:21 19:50 41:37 ⛏ Fish Boom FC
15 821 17:03 27:47 44:24 ⚔ Towers into Archers
15 836 17:24 27:18 — ⛏ Fast Castle
14 773 15:45 27:20 42:09 ⚔ Fish Boom into Scouts into Fire Galleys
7 382 16:59 27:11 40:42 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,795 18,860 8,685 3,650 52,990 64,002
14,970 11,930 9,000 3,115 39,015 42,251
11,050 14,530 9,660 1,500 36,740 48,394
13,565 12,773 5,725 3,025 35,088 39,345
9,995 12,320 8,115 3,380 33,810 37,387
11,760 11,630 5,170 1,600 30,160 38,564
8,965 8,096 4,400 2,250 23,711 25,409
9,470 8,011 2,905 300 20,686 23,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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