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African Clearing

506156195Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
960
+13
🇳🇱 Bohemians · Netherlands
914
+15
🇸🇪 Mongols · Sweden
851
+18
🇺🇸 Huns · United States
836
+18
🇪🇸 Inca · Spain
907
-17
🇵🇪 Cumans · Peru
893
-16
🇺🇸 Mongols · United States
884
-16
🇨🇦 Mapuche · Canada
875
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,865 12:42 21:02 46:12
37 1,808 13:26 21:02 36:28 ⚔ Scout Rush
17 842 13:11 32:21 44:08 ⛏ Fish Boom
13 640 15:57 22:05 — ⛏ Fast Castle
13 626 16:38 21:55 41:01 ⛏ Fast Castle
12 615 16:56 30:31 39:30 ⚔ M@A into Scouts
9 442 14:36 18:42 — ⛏ Fast Castle
7 332 16:43 29:25 43:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,970 17,810 10,610 3,650 49,040 60,325
21,840 8,435 8,240 1,450 39,965 60,860
15,350 9,979 6,970 1,175 33,474 36,953
15,535 8,200 4,840 1,840 30,415 41,724
13,145 9,015 4,370 850 27,380 29,851
10,760 8,730 3,850 1,850 25,190 26,451
10,275 9,497 1,655 1,200 22,627 24,491
4,145 3,045 1,750 0 8,940 15,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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