AoeStats
← Khirs

Hill Fort

505920855Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 94m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1000
+14
🇭🇰 Magyars · Hong Kong SAR China
903
+18
🇧🇷 Cumans · Brazil
895
+18
🇪🇸 Chinese · Spain
890
+17
🇹🇷 Teutons · Türkiye
970
-46
🇪🇸 Mongols · Spain
938
-17
🇲🇰 Malay · North Macedonia
930
-16
🇲🇰 Huns · North Macedonia
918
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,992 11:13 17:48 49:37 ⛏ Fast Castle
31 2,917 13:45 17:49 43:14 ⛏ Fast Castle
27 2,515 11:05 17:49 46:18 ⛏ Fast Castle
20 1,912 12:43 17:33 36:32 ⛏ Fast Castle
19 1,797 10:22 18:10 38:59 ⛏ Fast Castle
18 1,675 10:52 15:49 30:34 ⛏ Fast Castle
9 862 10:50 19:52 34:00 ⛏ Fast Castle
7 626 10:49 21:23 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,385 21,841 59,400 4,460 144,086 152,551
57,510 28,390 29,085 3,550 118,535 140,731
45,915 34,325 12,440 3,025 95,705 109,107
36,830 42,343 9,335 2,760 91,268 116,979
32,310 32,755 14,705 5,150 84,920 127,856
18,465 33,320 29,325 2,260 83,370 84,300
35,760 28,075 12,300 1,810 77,945 82,795
23,175 7,460 9,735 2,150 42,520 51,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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