AoeStats
← Khirs

Black Forest

505696732Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
841
+6
🇺🇸 Persians · United States
751
+9
🇨🇳 Chinese · China
692
+11
🇺🇸 Bohemians · United States
517
+19
🇨🇭 Teutons · Switzerland
728
-17
🇩🇪 Vietnamese · Germany
650
-13
🇬🇧 Britons · United Kingdom
535
-9
🇩🇪 Slavs · Germany
421
-6
Player eAPM Actions Feudal Castle Imperial Opening
24 1,099 12:44 20:47 35:53 ⛏ Fast Castle
20 905 11:53 22:28 34:28 ⛏ Fish Boom FC
15 679 12:12 18:53 35:43 ⛏ Fast Castle
12 531 12:41 20:20 33:31 ⛏ Fast Castle
10 465 13:22 24:44 41:33 ⛏ Fast Castle
9 403 14:45 22:59 32:47 ⛏ Fast Castle
8 382 10:08 23:34 41:00 ⛏ Fast Castle
8 373 19:42 34:18 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
33,925 10,390 11,210 3,000 58,525 65,232
18,145 16,915 11,205 2,520 48,785 56,733
18,815 15,372 9,890 3,850 47,927 52,807
15,595 15,073 9,025 1,700 41,393 49,877
13,230 13,376 8,050 3,615 38,271 39,659
15,705 10,493 6,555 1,720 34,473 41,257
12,495 12,760 6,310 2,430 33,995 44,733
10,305 7,678 2,940 1,055 21,978 27,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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