AoeStats
← Khirs

Black Forest

505279304Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 56m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,176 17:52 28:02 38:37 ⚔ FC into Archers
38 2,149 13:06 17:41 36:46 ⛏ Fast Castle
37 2,111 11:34 17:10 33:04 ⛏ Fast Castle
24 1,383 13:02 16:59 33:19 ⛏ Fast Castle
21 1,172 13:59 19:03 39:34 ⛏ Fast Castle
19 1,102 18:14 22:57 — ⚔ Skirmisher Rush
9 498 14:14 21:06 32:14 ⛏ Fast Castle
5 265 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,055 28,085 18,205 5,510 78,855 95,498
30,590 22,072 12,140 5,450 70,252 90,220
24,895 22,299 14,000 4,545 65,739 90,277
23,910 15,461 12,295 4,995 56,661 71,584
23,455 13,135 12,125 2,455 51,170 64,120
11,150 16,083 10,440 1,400 39,073 43,229
10,335 9,915 2,020 850 23,120 31,856
600 52 0 0 652 919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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