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Arena

505272468Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 50m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
881
+17
🇹🇷 Poles · Türkiye
876
+17
🇦🇷 Japanese · Argentina
870
+17
🇻🇳 Slavs · Vietnam
860
+18
🇮🇪 Italians · Ireland
906
-18
🇪🇸 Ethiopians · Spain
896
-17
🇹🇷 Mongols · Türkiye
895
-17
🇱🇧 Byzantines · Lebanon
893
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,536 11:26 17:30 31:54 ⛏ Fast Castle
24 1,186 12:04 18:13 32:32 ⛏ Fast Castle
22 1,089 13:55 18:46 34:36 ⛏ Fast Castle
21 1,069 11:46 16:01 34:42 ⛏ Fast Castle
19 974 11:22 18:54 31:31 ⛏ Fast Castle
14 695 10:57 20:13 29:02 ⛏ Fast Castle
13 668 9:49 19:43 32:37
10 486 12:57 20:58 41:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,160 30,005 13,140 3,255 77,560 80,559
25,875 7,855 17,305 3,675 54,710 59,156
26,220 7,881 14,765 4,100 52,966 67,486
22,615 14,330 9,050 3,115 49,110 74,347
21,275 15,015 7,985 3,550 47,825 52,038
20,265 17,910 7,300 1,850 47,325 69,539
16,925 14,365 8,790 3,000 43,080 53,094
13,030 11,490 5,370 2,450 32,340 34,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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