AoeStats
← Khirs

Nomad

505257200Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 58m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
910
+16
🇦🇷 Persians · Argentina
906
+16
🇭🇰 Celts · Hong Kong SAR China
898
+17
🇭🇰 Magyars · Hong Kong SAR China
879
+17
🇩🇪 Huns · Germany
936
-17
🇺🇸 Vikings · United States
920
-17
🇨🇳 Maya · China
899
-16
🇪🇸 Chinese · Spain
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,758 15:55 29:52 43:24 ⚔ Archers into Towers
26 1,511 15:30 20:21 44:46 ⚔ FC into Scouts
26 1,539 14:46 26:07 48:39 ⚔ Fish Boom into Scouts into Galleys
23 1,358 17:08 24:42 38:00 ⛏ Fish Boom into Fire Galleys FC
16 903 20:24 29:30 — ⚔ Fish Boom into M@A into Archers
14 826 15:58 27:32 44:50 ⛏ Fish Boom FC
12 692 13:03 27:50 — ⚔ Drush
8 477 19:59 26:58 41:02 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,450 23,409 19,080 4,050 71,989 79,425
17,210 22,555 9,990 2,950 52,705 56,510
22,405 12,745 11,470 3,400 50,020 51,205
14,300 13,635 10,760 3,750 42,445 43,467
12,535 15,035 10,735 2,550 40,855 47,415
13,725 11,260 6,770 1,280 33,035 34,875
10,595 8,910 3,990 1,725 25,220 30,295
6,845 5,375 1,710 450 14,380 16,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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