AoeStats
← Khirs

Black Forest

505053164Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,438 13:00 17:35 31:38 ⛏ Fast Castle
30 1,397 11:09 13:56 27:22 ⛏ Fast Castle
26 1,185 11:52 15:45 31:42 ⛏ Fast Castle
24 1,107 10:29 16:20 29:49 ⛏ Fast Castle
21 989 14:04 23:00 35:15 ⛏ Fast Castle
20 915 14:06 19:57 34:30 ⛏ Fast Castle
16 749 13:12 22:46 32:00 ⛏ Fast Castle
7 334 20:13 29:18 43:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,745 20,329 19,280 1,060 66,414 80,690
26,425 13,057 12,165 3,595 55,242 65,793
26,470 11,970 13,725 2,800 54,965 70,683
20,795 15,140 12,985 2,410 51,330 60,394
21,980 10,080 14,345 1,500 47,905 56,351
21,130 9,923 8,975 1,615 41,643 49,420
11,455 8,725 6,150 1,245 27,575 28,953
10,210 7,844 4,005 2,245 24,304 25,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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