AoeStats
← Khirs

Highland

505044375Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 20m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Malay · Luxembourg
871
+17
🇩🇰 Cumans · Denmark
865
+17
🇪🇸 Chinese · Spain
858
+17
🇬🇷 Goths · Greece
855
+17
🇺🇸 Lithuanians · United States
953
-20
🇺🇸 Persians · United States
876
-17
🇺🇸 Franks · United States
860
-16
🇭🇰 Spanish · Hong Kong SAR China
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 665 12:33 17:57 — ⛏ Fast Castle
22 450 10:14 — —
19 387 12:54 17:08 — ◆ Galleys FC
16 330 15:28 — — ⛏ Fish Boom
14 287 12:57 18:47 — ⛏ Fast Castle
13 269 11:32 16:30 — ⛏ Fast Castle
11 224 12:15 — — ⛏ Fast Castle
7 141 14:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,688 50 100 7,738 8,617
4,175 2,505 250 750 7,680 8,351
3,625 2,811 465 200 7,101 7,191
3,625 2,475 240 125 6,465 7,510
3,350 2,482 200 200 6,232 6,401
3,075 2,277 250 165 5,767 6,731
2,450 2,722 90 110 5,372 6,408
2,175 2,164 210 135 4,684 6,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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