AoeStats
← Khirs

Nomad

505038487Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 41m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
982
+13
🇹🇼 Celts · Taiwan
981
+13
🇨🇳 Spanish · China
973
+14
🇨🇿 Japanese · Czechia
961
+14
🇹🇷 Italians · Türkiye
1038
-18
🇪🇸 Japanese · Spain
909
-37
🇪🇸 Chinese · Spain
870
-12
🇬🇷 Goths · Greece
866
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,978 14:57 19:35 37:50 ⛏ Fish Boom FC
32 1,316 14:45 19:31 31:37 ⛏ Fish Boom FC
29 1,222 13:32 18:31 39:18 ⛏ Fish Boom FC
16 673 16:40 23:11 — ⛏ Fish Boom FC
16 649 14:19 20:01 28:21 ⛏ Fish Boom FC
12 481 15:00 20:20 39:23 ⛏ Fish Boom
7 290 16:49 32:19 — ⛏ Fish Boom
6 254 19:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,520 16,145 9,270 1,800 44,735 54,610
10,275 12,534 11,085 1,600 35,494 40,785
13,370 12,833 6,915 1,185 34,303 35,777
8,060 14,185 8,795 2,225 33,265 34,868
9,825 17,000 3,025 1,150 31,000 46,800
8,540 7,734 2,330 1,175 19,779 21,785
4,515 5,170 680 200 10,565 14,081
3,475 4,276 140 325 8,216 10,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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