AoeStats
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Nomad

509916518Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
1287
+14
🇨🇳 Persians · China
1285
+14
🇧🇷 Ethiopians · Brazil
1283
+14
🇺🇸 Spanish · United States
1221
+17
🇨🇭 Lithuanians · Switzerland
1292
-17
🇮🇹 Dravidians · Italy
1283
-16
🇪🇸 Portuguese · Spain
1197
-13
🇳🇴 Persians · Norway
1193
-23
Player eAPM Actions Feudal Castle Imperial Opening
34 1,474 14:32 21:30 37:18 ⛏ Fish Boom into Fire Galleys FC
32 1,412 14:08 17:38 26:10 ⛏ Fish Boom FC
30 1,314 12:54 23:50 36:18 ⛏ Fish Boom into Galleys FC
29 1,289 13:28 18:19 36:24 ⛏ Fish Boom FC
27 1,181 13:53 25:22 — ⚔ Fish Boom into Archers
23 1,020 12:11 23:11 — ⛏ Fish Boom into Fire Galleys FC
22 961 14:34 21:30 — ⛏ Fast Castle
22 952 14:07 17:57 37:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,280 15,730 10,645 3,760 51,415 54,144
20,735 16,641 9,445 3,125 49,946 55,022
11,955 18,739 8,410 1,150 40,254 42,026
17,185 11,885 7,275 2,350 38,695 40,352
13,195 15,023 5,805 2,825 36,848 39,236
14,460 13,755 5,960 2,250 36,425 46,765
9,870 12,714 4,670 310 27,564 30,977
4,850 2,276 300 950 8,376 8,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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