AoeStats
← chris.ortega235

Black Forest

506753226Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 31m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇭 Celts · Philippines
943
+15
🇫🇷 Khmer · France
910
+17
🇺🇸 Turks · United States
1037
-21
🇺🇸 Goths · United States
811
-24
Player eAPM Actions Feudal Castle Imperial Opening
31 967 11:20 18:56 — ⛏ Fast Castle
22 671 13:19 18:58 — ⛏ Fast Castle
14 432 11:50 18:29 — ⛏ Fast Castle
7 214 13:54 28:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,895 6,036 1,960 605 14,496 17,224
5,305 3,498 1,040 1,405 11,248 14,293
5,725 4,645 500 300 11,170 14,398
3,000 2,414 290 125 5,829 7,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.