AoeStats
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Black Forest

510248075Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 36m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1360
+15
🇺🇸 Japanese · United States
1359
+15
🇺🇸 Persians · United States
1326
+16
🇺🇸 Bohemians · United States
1263
+19
🇺🇸 Teutons · United States
1374
-18
🇲🇽 Mongols · Mexico
1329
-16
🇧🇩 Celts · Bangladesh
1318
-16
🇻🇳 Ethiopians · Vietnam
1297
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,101 13:43 24:42 — ⚔ Fish Boom into Archers
41 1,510 11:34 19:47 — ⚔ Fish Boom FC into Archers
41 1,505 11:51 15:04 30:12 ⛏ Fish Boom FC
39 1,415 13:20 33:10 — ⚔ M@A into Towers
30 1,099 11:29 20:19 — ⚔ Fish Boom into Archers
24 866 12:01 16:04 28:51 ⛏ Fish Boom FC
23 842 12:05 16:20 29:27 ⛏ Fish Boom FC
22 822 10:40 20:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,965 15,318 8,205 3,550 48,038 56,491
18,050 12,715 5,555 1,500 37,820 47,210
12,800 13,775 6,465 300 33,340 43,001
13,745 12,815 3,870 1,465 31,895 36,586
11,055 6,648 1,885 875 20,463 26,228
6,725 6,945 2,185 775 16,630 24,583
7,100 7,168 1,945 325 16,538 20,752
6,230 6,555 1,080 1,670 15,535 20,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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