AoeStats
← _Orca_

Fortress

510234759Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 39m 24s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
1330
+13
🇧🇩 Saracens · Bangladesh
1304
+14
1291
-14
🇦🇷 Spanish · Argentina
1253
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,978 7:28 11:56 27:52 ⛏ Fast Castle
34 1,338 7:34 11:36 25:01 ⛏ Fast Castle
33 1,281 7:44 11:18 25:57 ⛏ Fast Castle
28 1,096 7:06 12:35 26:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,500 18,530 7,335 1,280 60,645 66,876
28,240 15,245 9,360 2,630 55,475 67,190
21,700 11,010 11,830 2,300 46,840 47,742
13,125 10,508 8,190 2,800 34,623 41,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.