AoeStats
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Arabia

510135775Analyzed
2v2 RM · 20h ago on Sep 29, 2026· 31m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
1262
+18
🇮🇳 Khmer · India
1261
+18
🇧🇩 Britons · Bangladesh
1323
-18
🇨🇭 Romans · Switzerland
1295
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 1,608 9:20 25:25 — ⚔ Skirmisher Rush
51 1,618 7:51 22:52 — ⚔ Scout Rush
36 1,141 14:33 — — ⚔ M@A Rush
34 1,066 8:39 24:45 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,345 6,518 1,425 100 16,388 17,338
5,760 6,264 3,710 300 16,034 17,044
7,710 2,710 2,350 0 12,770 13,056
4,640 3,461 430 0 8,531 9,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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