AoeStats
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Arabia

509816560Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 28m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1515
+10
🇲🇽 Persians · Mexico
1409
+14
🇲🇽 Britons · Mexico
1352
+16
🇨🇳 Vikings · China
1409
-15
🇧🇩 Maya · Bangladesh
1370
-13
1325
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 2,203 8:44 26:10 — ⚔ Scout Rush
57 1,653 8:43 25:07 — ⚔ Scout Rush
41 1,188 9:06 21:40 — ⚔ M@A into Skirms
38 1,089 11:38 26:17 — ⚔ Archer Rush
35 1,011 9:25 21:21 — ⚔ Archer Rush
27 795 10:40 27:08 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,895 4,442 2,375 200 15,912 15,590
8,210 4,639 1,085 100 14,034 14,393
4,825 5,389 3,360 200 13,774 13,934
6,495 4,895 1,695 0 13,085 13,995
4,760 4,288 3,105 125 12,278 13,276
3,925 4,140 1,580 200 9,845 11,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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