AoeStats
← _Orca_

Nomad

509789005Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 61m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1398
+15
🇨🇱 Dravidians · Chile
1391
+16
🇨🇳 Spanish · China
1388
-16
🇧🇩 Khitans · Bangladesh
1376
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,559 12:19 24:58 37:30 ⚔ Fish Boom into Towers FC
39 2,400 12:12 16:30 50:48 ⛏ Fish Boom FC
38 2,308 14:04 19:45 46:57 ⛏ Fish Boom FC
32 1,980 13:55 19:27 37:42 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
46,440 21,368 13,985 1,850 83,643 88,503
32,280 30,375 6,710 4,440 73,805 77,865
28,195 18,072 13,135 5,055 64,457 69,169
15,880 13,779 4,915 3,980 38,554 39,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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