AoeStats
← _Orca_

Nomad

509642929Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Celts · Switzerland
1461
+15
🇨🇭 Armenians · Switzerland
1402
+17
🇳🇱 Koreans · Netherlands
1440
-16
🇧🇩 Ethiopians · Bangladesh
1428
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,744 13:00 21:15 36:39 ⛏ Fish Boom into Galleys FC
54 2,695 12:17 20:13 36:16 ⛏ Fish Boom into Fire Galleys FC
34 1,719 12:53 20:27 38:40 ⛏ Fish Boom into Galleys FC
31 1,540 13:42 23:27 41:51 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,865 37,545 12,485 2,220 66,115 67,542
15,815 21,776 9,020 1,915 48,526 51,197
12,060 17,258 12,505 4,400 46,223 49,731
11,845 10,810 6,710 2,455 31,820 33,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.