AoeStats
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Nomad

508736622Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 33m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Japanese · Sweden
1393
+17
🇸🇪 Aztecs · Sweden
1349
+18
🇸🇪 Bulgarians · Sweden
1341
+19
🇳🇴 Tatars · Norway
1421
-19
🇧🇩 Turks · Bangladesh
1407
-18
🇦🇷 Vikings · Argentina
1386
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,528 12:46 20:03 — ⛏ Fish Boom into Galleys into Fire Galleys FC
43 1,467 13:13 21:45 — ⛏ Fish Boom into Galleys FC
37 1,251 14:26 19:22 — ⛏ Fish Boom FC
32 1,075 13:31 18:09 — ⛏ Fish Boom FC
28 941 13:31 17:51 — ⛏ Fish Boom FC
25 840 14:19 18:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,585 12,020 5,080 950 25,635 25,870
7,715 7,849 4,920 210 20,694 20,549
6,975 9,975 3,280 320 20,550 23,193
6,570 5,640 1,680 975 14,865 14,543
7,105 3,816 1,430 1,960 14,311 14,686
5,335 3,587 290 1,800 11,012 11,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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