AoeStats
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Pilgrims

507481457Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 67m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Armenians · Bangladesh
1334
+18
🇨🇦 Dravidians · Canada
1319
+18
🇮🇳 Portuguese · India
1304
+19
🇫🇷 Goths · France
1510
-24
🇫🇷 Spanish · France
1315
-16
🇫🇷 Ethiopians · France
1296
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,506 13:40 30:21 41:48 ⛏ Fish Boom into Galleys FC
36 2,412 12:23 19:11 47:23 ⛏ Fish Boom into Fire Galleys FC
33 2,233 10:10 19:34 33:50 ⛏ Fish Boom into Galleys into Fire Galleys FC
31 2,107 12:33 16:56 58:25 ⛏ Fish Boom FC
29 1,962 11:45 16:03 42:14 ⛏ Fish Boom FC
25 1,709 14:21 46:16 61:02 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
64,500 27,053 24,000 3,555 119,108 132,556
57,230 25,568 24,320 1,860 108,978 130,774
20,580 28,445 16,640 2,995 68,660 68,638
16,570 23,285 4,780 1,245 45,880 50,620
19,235 12,100 10,355 3,275 44,965 45,641
16,305 19,518 6,255 2,805 44,883 45,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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