AoeStats
← _Orca_

Nomad

507441096Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 60m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Celts · Bangladesh
1352
+11
🇲🇽 Mongols · Mexico
1078
+21
🇪🇪 Persians · Estonia
1282
-19
🇪🇪 Tupi · Estonia
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,140 15:11 20:20 — ⛏ Fish Boom FC
34 2,070 13:58 18:31 40:22 ⛏ Fish Boom FC into Fire Galleys
30 1,842 14:07 21:31 46:32 ⛏ Fish Boom FC
22 1,307 15:57 20:10 44:57 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
40,850 24,336 13,225 6,450 84,861 96,293
24,575 20,267 15,170 3,850 63,862 72,730
13,000 17,361 13,390 3,950 47,701 57,460
13,570 8,905 8,805 1,445 32,725 35,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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