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Black Forest

507273295Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 45m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,687 11:52 19:03 31:43 ⚔ FC into Archers
32 1,444 9:25 27:19 37:55 ⚔ Towers FC
30 1,369 16:32 20:49 33:06 ⛏ Fast Castle
26 1,158 10:17 24:06 36:37 ⚔ Archer Rush
22 1,008 13:19 35:33 —
19 850 12:31 20:36 37:21 ⛏ Fast Castle
18 821 10:51 15:00 35:00 ⛏ Fast Castle
17 767 12:57 19:31 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,345 18,670 15,455 2,320 58,790 65,461
19,505 13,110 11,905 3,660 48,180 52,373
21,925 10,395 10,035 1,600 43,955 52,063
15,470 16,392 7,785 3,175 42,822 45,440
9,325 11,769 6,480 2,670 30,244 32,980
11,735 10,915 5,500 1,240 29,390 32,768
9,630 6,442 3,280 855 20,207 25,586
5,590 4,350 250 395 10,585 12,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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