AoeStats
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Fortress

507253492Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 48m 58s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bengalis · Belgium
1346
+16
🇧🇪 Poles · Belgium
1300
+19
🇧🇩 Celts · Bangladesh
1373
-18
🇹🇷 Britons · Türkiye
1336
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,545 8:00 11:43 44:59 ⛏ Fast Castle
49 2,413 7:39 12:43 33:35 ⛏ Fast Castle
35 1,725 7:40 11:37 29:10 ⛏ Fast Castle
28 1,361 7:54 11:57 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,730 14,490 22,295 425 76,940 78,813
26,080 19,570 18,635 1,630 65,915 72,689
15,400 23,276 15,395 2,450 56,521 60,025
26,080 20,550 7,710 1,110 55,450 59,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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