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Black Forest

507243471Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 55m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1482
+13
🇺🇸 Dravidians · United States
1433
+15
🇪🇸 Saracens · Spain
1328
+19
🇫🇮 Vietnamese · Finland
1319
+19
🇨🇳 Mongols · China
1492
-20
🇭🇰 Koreans · Hong Kong SAR China
1402
-17
🇧🇩 Saracens · Bangladesh
1389
-16
🇻🇳 Japanese · Vietnam
1325
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,594 9:16 25:45 41:47 ⚔ M@A into Archers
44 2,475 13:26 17:59 31:31 ⛏ Fast Castle
40 2,225 11:58 16:00 33:08 ⛏ Fast Castle
39 2,163 11:02 16:57 28:32 ⛏ Fast Castle
35 1,954 10:30 15:58 37:02 ⚔ Archers FC
34 1,882 11:31 14:51 30:02 ⛏ Fast Castle
33 1,826 10:34 51:12 — ⚔ M@A FC
29 1,618 10:19 15:54 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,240 34,465 20,335 1,150 92,190 109,956
24,745 30,816 24,880 2,950 83,391 94,120
26,955 18,680 27,745 4,285 77,665 79,044
21,985 28,478 17,255 4,605 72,323 91,190
27,275 28,214 10,335 1,875 67,699 73,161
24,685 25,440 13,470 3,050 66,645 74,564
15,515 12,737 3,980 2,730 34,962 37,185
6,975 7,200 330 1,950 16,455 21,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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