AoeStats
← _Orca_

Arena

507231616Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 77m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1524
+10
🇧🇩 Celts · Bangladesh
1357
+15
🇫🇷 Gurjaras · France
1373
-13
🇫🇷 Spanish · France
1362
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 4,757 10:48 14:42 28:05 ⛏ Fast Castle
50 3,816 10:34 15:46 44:38 ⚔ FC into Scouts
36 2,794 10:34 14:25 29:54 ⛏ Fast Castle
30 2,297 11:11 14:50 30:23 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
92,565 33,940 14,355 3,025 143,885 151,939
80,285 27,465 27,130 5,400 140,280 143,780
58,250 61,280 17,790 2,475 139,795 143,236
57,755 40,356 19,745 3,550 121,406 125,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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