AoeStats
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Arena

506825330Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 37m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Japanese · Bangladesh
1302
+14
🇨🇳 Slavs · China
1297
+14
🇨🇳 Italians · China
1266
+16
🇨🇳 Wei · China
1257
+16
🇩🇪 Portuguese · Germany
1306
-16
🇹🇼 Magyars · Taiwan
1304
-17
🇨🇳 Italians · China
1228
-14
🇦🇹 Bengalis · Austria
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,656 10:58 15:17 35:52 ⛏ Fast Castle
39 1,442 10:23 14:14 36:29 ⛏ Fast Castle
34 1,278 10:22 15:55 29:08 ⛏ Fast Castle
28 1,052 9:52 14:11 28:34 ⛏ Fast Castle
25 935 11:11 15:09 34:33 ⛏ Fast Castle
22 823 10:27 15:12 24:49 ⛏ Fast Castle
20 749 10:18 14:23 — ⛏ Fast Castle
16 579 11:48 15:23 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,120 14,085 12,870 200 47,275 48,392
21,625 10,500 7,345 3,550 43,020 45,846
21,140 7,920 7,905 1,500 38,465 40,870
10,025 11,375 7,770 1,800 30,970 31,899
13,285 10,983 3,475 445 28,188 31,868
8,575 8,615 5,185 2,240 24,615 28,479
12,025 8,725 2,840 950 24,540 26,650
5,500 3,395 1,785 650 11,330 13,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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