AoeStats
← _Orca_

Arabia

506823322Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 24m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1309
+16
🇧🇩 Jurchens · Bangladesh
1285
+17
🇺🇸 Ethiopians · United States
1322
-17
🇩🇪 Magyars · Germany
1302
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,233 10:01 — — ⚔ Scout Rush
40 973 9:16 19:44 — ⚔ Scouts into Archers
36 888 10:39 — — ⚔ Scout Rush
34 825 8:53 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,975 3,965 1,400 200 11,540 12,382
6,215 4,071 400 0 10,686 11,611
5,610 4,504 400 0 10,514 11,324
5,100 3,380 350 0 8,830 9,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.