AoeStats
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African Clearing

506623708Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 54m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1356
+14
🇦🇷 Khitans · Argentina
1333
+15
🇹🇷 Wu · Türkiye
1309
+16
🇯🇵 Huns · Japan
1296
+16
🇨🇳 Celts · China
1367
-18
🇧🇩 Huns · Bangladesh
1300
-15
🇨🇳 Mapuche · China
1274
-14
🇨🇳 Japanese · China
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,329 11:14 23:18 45:20 ⚔ Scouts into Skirms
42 2,285 13:36 17:36 39:58 ⛏ Fast Castle
41 2,235 13:53 17:33 36:50 ⛏ Fast Castle
38 2,078 11:43 24:05 41:37 ⚔ Archer Rush
36 1,973 12:49 22:11 53:16 ⚔ Fish Boom into Towers into Skirms
36 1,965 13:16 17:28 43:38 ⛏ Fast Castle
19 1,031 12:43 17:39 — ⛏ Fast Castle
19 1,003 13:07 18:20 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,155 30,663 12,935 2,210 72,963 75,092
37,580 23,143 4,720 1,700 67,143 70,462
31,390 13,190 11,320 2,750 58,650 63,377
17,350 21,276 13,580 4,200 56,406 69,079
17,720 15,634 11,155 2,580 47,089 51,115
10,490 17,111 6,750 3,200 37,551 41,709
8,135 7,947 3,520 200 19,802 23,389
4,075 2,570 1,100 750 8,495 8,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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