AoeStats
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Nomad

506610240Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 55m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1323
+15
🇨🇳 Mongols · China
1290
+17
🇧🇩 Spanish · Bangladesh
1283
+17
🇨🇳 Franks · China
1261
+18
🇫🇷 Mongols · France
1367
-20
🇬🇧 Spanish · United Kingdom
1341
-18
🇫🇷 Dravidians · France
1267
-15
🇦🇺 Armenians · Australia
1240
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,201 13:10 23:45 52:45 ⚔ Fish Boom into Scouts
38 2,110 16:21 20:43 49:16 ⛏ Fish Boom FC
36 1,982 14:36 20:56 43:12 ⛏ Fish Boom FC into Galleys
30 1,680 13:03 19:53 39:39 ⛏ Fish Boom FC
30 1,648 13:06 16:56 34:22 ⛏ Fish Boom FC
27 1,482 14:32 18:53 32:43 ⛏ Fish Boom FC
27 1,475 12:15 16:38 55:10 ⛏ Fish Boom FC
11 613 45:01 50:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,650 30,049 11,045 4,485 80,229 84,085
12,875 40,903 14,575 4,800 73,153 75,364
28,730 14,545 16,865 3,000 63,140 69,986
18,190 19,915 10,130 4,155 52,390 60,382
23,950 12,514 11,490 3,850 51,804 55,490
13,090 12,096 5,235 2,890 33,311 33,295
8,225 9,104 4,810 2,500 24,639 24,972
5,250 4,665 250 1,150 11,315 14,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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