AoeStats
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Arena

506591773Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 47m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1300
+16
🇦🇺 Britons · Australia
1271
+17
🇳🇿 Khmer · New Zealand
1258
+18
🇦🇺 Mongols · Australia
1216
+19
🇧🇩 Malians · Bangladesh
1313
-18
🇻🇳 Britons · Vietnam
1296
-18
🇩🇰 Khitans · Denmark
1280
-17
🇩🇰 Turks · Denmark
1278
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,753 11:04 15:21 29:57 ⛏ Fast Castle
37 1,774 10:30 15:08 29:31 ⛏ Fast Castle
34 1,623 11:20 15:49 29:53 ⛏ Fast Castle
34 1,607 12:21 16:42 21:47 ◆ FC into Fast Imp
32 1,532 10:31 14:44 26:42 ⛏ Fast Castle
27 1,295 10:46 17:02 35:24 ⛏ Fast Castle
26 1,219 12:14 16:20 33:37 ⛏ Fast Castle
26 1,247 11:07 14:54 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,370 27,450 16,855 3,120 84,795 86,860
32,945 16,380 19,695 1,600 70,620 81,702
26,925 24,095 14,465 3,650 69,135 83,895
29,245 28,386 4,345 1,785 63,761 82,456
29,695 21,020 8,410 3,705 62,830 72,869
28,485 10,610 11,955 2,400 53,450 69,494
20,495 20,865 9,215 1,690 52,265 59,484
10,920 15,225 14,160 2,815 43,120 49,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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