AoeStats
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African Clearing

506523179Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 34m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Poles · Bangladesh
1303
+10
🇫🇷 Huns · France
1242
+11
🇧🇷 Tupi · Brazil
1197
-12
🇧🇷 Chinese · Brazil
1113
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,373 12:42 25:26 — ⚔ Archer Rush
39 1,359 12:40 23:00 — ⚔ Scout Rush
30 1,026 14:54 19:59 — ⛏ Fast Castle
26 910 12:17 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,235 6,819 5,050 950 26,054 27,661
7,650 6,613 2,420 1,600 18,283 19,334
6,415 4,630 1,810 1,050 13,905 13,958
6,405 4,035 1,060 1,050 12,550 13,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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