AoeStats
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Arabia

506462257Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 56m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Armenians · Bangladesh
1306
+15
🇧🇷 Huns · Brazil
1302
+15
🇦🇷 Bohemians · Argentina
1301
+15
🇩🇪 Ethiopians · Germany
1251
+16
🇧🇩 Cumans · Bangladesh
1300
-16
🇧🇩 Persians · Bangladesh
1295
-16
🇩🇪 Hindustanis · Germany
1257
-15
🇧🇩 Burgundians · Bangladesh
1254
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,033 9:50 23:33 46:29 ⚔ Scout Rush
39 2,201 9:49 26:00 — ⚔ Skirmisher Rush
33 1,899 9:28 22:13 37:17 ⚔ Archer Rush
31 1,781 13:20 24:52 50:10 ⚔ M@A Rush
26 1,471 10:05 19:26 36:59 ⚔ Archer Rush
25 1,429 11:19 25:03 53:42 ⚔ Skirmisher Rush
22 1,227 11:21 25:14 36:03 ⛏ Fast Castle
20 1,116 11:32 20:13 56:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,710 22,820 16,960 3,670 65,160 71,664
32,225 15,235 8,605 1,280 57,345 62,076
27,765 14,389 9,050 1,150 52,354 61,327
24,285 10,542 16,640 300 51,767 55,129
19,020 14,468 13,600 3,030 50,118 55,340
K
21,565 14,857 8,845 1,890 47,157 49,826
17,820 14,762 12,260 1,835 46,677 50,982
12,110 6,966 7,815 2,635 29,526 30,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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