AoeStats
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Arabia

506395863Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 22m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Magyars · Bangladesh
1297
+9
🇦🇺 Japanese · Australia
1199
+11
🇩🇪 Hindustanis · Germany
1118
-10
🇦🇹 Teutons · Austria
1118
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 716 10:21 — — ⚔ M@A Rush
29 664 10:08 21:15 — ⚔ Scout Rush
27 605 14:03 18:56 — ⚔ Drush FC
23 524 10:02 21:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,660 3,809 1,460 0 9,929 10,384
5,090 2,207 1,025 125 8,447 8,616
4,570 3,360 250 125 8,305 9,432
4,350 3,038 375 95 7,858 9,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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