Four Lakes
509498627Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
31m 25s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
richarddf123's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
richarddf123
B
Feudal Age
9:55
vs 10:51
top 20%
Castle Age
21:46
vs 20:09
btm 32%
Imperial Age
—
vs 36:23
btm 0%
eAPM
30
vs 32
btm 47%
First military
12:44
vs 12:45
top 50%
▲
Fast Feudal Age at 9:55 — faster than 80% of analysed players on Four Lakes
▼
Loom after the Feudal click (7:46) — usually safest before it
▼
Town centers idle 4:01 of the first 21:46 — keep villagers queued
Me
D
Feudal Age
13:48
vs 10:51
btm 4%
Castle Age
20:09
vs 20:09
top 50%
Imperial Age
—
vs 36:23
btm 0%
eAPM
13
vs 32
btm 6%
First military
14:25
vs 12:45
btm 35%
▼
Slow Feudal Age at 13:48 — slower than 96% of analysed players on Four Lakes
▼
Low eAPM (13) — busier hands win idle time back
▲
Town centers almost never idle — 35s across the first 20:09