AoeStats
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Arena

509492489Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 54m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
812
+13
🇧🇷 Khmer · Brazil
763
+15
🇺🇸 Franks · United States
757
+15
🇦🇷 Celts · Argentina
790
-17
🇦🇷 Turks · Argentina
783
-16
🇦🇷 Italians · Argentina
628
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,330 11:14 17:12 26:20 ⛏ Fast Castle
23 1,280 10:57 16:16 38:44 ⛏ Fast Castle
23 1,238 11:59 16:42 37:34 ⛏ Fast Castle
22 1,205 9:23 18:17 34:52 ⛏ Fast Castle
20 1,098 11:52 24:14 44:53 ⛏ Fast Castle
10 536 10:25 22:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,895 27,295 14,385 6,750 70,325 96,742
20,620 16,770 7,855 6,085 51,330 54,185
18,800 17,551 11,790 2,980 51,121 61,861
20,775 8,405 7,320 2,700 39,200 49,561
16,350 10,470 5,110 1,700 33,630 38,445
5,575 7,135 1,505 2,120 16,335 24,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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