AoeStats
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Pilgrims

508974986Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 37m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
824
+12
🇺🇸 Spanish · United States
750
+15
🇺🇸 Franks · United States
740
+17
🇨🇱 Persians · Chile
757
-15
🇲🇽 Lithuanians · Mexico
740
-15
🇨🇱 Koreans · Chile
726
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,221 9:21 20:01 — ⚔ Fish Boom into Scouts into Skirms
24 913 11:29 20:26 35:10 ⛏ Fish Boom
17 639 12:21 18:27 30:31 ⛏ Fish Boom into Fire Galleys FC
17 650 13:04 17:42 — ⛏ Fish Boom FC
14 531 15:00 32:49 — ⛏ Fish Boom into Fire Galleys into Galleys
9 334 13:34 20:39 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,810 15,010 8,165 1,750 35,735 37,345
8,425 8,855 3,935 2,250 23,465 28,276
10,380 9,665 3,075 300 23,420 25,874
7,330 7,103 2,155 1,710 18,298 21,740
9,305 6,505 1,890 225 17,925 22,165
3,965 9,105 3,580 200 16,850 16,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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