AoeStats
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Arena

508968184Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 49m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
741
+16
🇲🇽 Franks · Mexico
736
+17
🇲🇽 Berbers · Mexico
732
+17
🇺🇸 Turks · United States
777
-38
🇺🇸 Franks · United States
757
-17
🇺🇸 Huns · United States
708
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,618 13:06 22:13 41:10 ⛏ Fast Castle
28 1,372 10:04 20:12 34:46 ⚔ Scout Rush
24 1,194 11:50 23:48 42:11 ⚔ Scout Rush
20 979 12:12 20:43 44:32 ⚔ FC into Archers
19 926 12:04 21:05 33:56 ⛏ Fast Castle
13 663 9:30 19:49 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,040 16,040 17,335 2,150 56,565 62,182
20,850 16,550 13,940 1,600 52,940 59,762
16,615 14,990 12,465 850 44,920 52,681
16,010 13,980 9,560 2,050 41,600 46,081
12,490 12,947 5,710 2,250 33,397 40,057
5,460 4,005 2,615 1,415 13,495 14,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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