AoeStats
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African Clearing

510697874Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 32m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1226
+11
🇧🇷 Khmer · Brazil
1171
+14
🇨🇴 Muisca · Colombia
1169
+13
🇦🇺 Gurjaras · Australia
1167
+14
🇨🇳 Teutons · China
1152
-14
1124
-13
🇸🇬 Khmer · Singapore
1109
-13
🇮🇳 Huns · India
1094
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,257 15:10 20:07 — ⛏ Fast Castle
30 996 11:58 16:06 31:53 ⛏ Fast Castle
26 867 12:49 25:38 — ⚔ Archer Rush
15 505 16:49 21:31 — ⛏ Fast Castle
15 480 15:58 18:40 — ⛏ Fast Castle
13 428 13:18 16:22 — ⛏ Fast Castle
6 210 — — —
5 149 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,275 12,248 5,305 1,160 32,988 34,596
9,725 3,835 5,720 220 19,500 19,528
7,990 4,956 2,535 200 15,681 16,754
6,810 4,805 2,725 950 15,290 16,297
4,225 3,220 1,560 750 9,755 10,965
5,570 3,101 400 100 9,171 8,891
650 325 0 100 1,075 918
400 275 50 100 825 650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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