AoeStats
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Arena

509026948Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 64m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
889
+15
🇦🇷 Persians · Argentina
863
+16
🇦🇷 Vietnamese · Argentina
814
+19
🇻🇳 Vietnamese · Vietnam
966
-20
🇺🇸 Persians · United States
877
-17
🇺🇸 Italians · United States
772
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,204 10:45 17:28 30:45 ⛏ Fast Castle
32 2,055 9:39 13:59 32:36 ⛏ Fast Castle
23 1,468 11:47 16:39 36:51 ⛏ Fast Castle
20 1,311 12:23 24:55 —
16 1,061 10:39 24:02 38:31
13 815 11:35 19:25 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,155 26,905 24,250 3,365 84,675 94,150
28,905 35,995 13,755 3,550 82,205 95,525
21,405 18,425 16,795 4,100 60,725 78,796
18,940 17,440 12,080 1,500 49,960 68,949
10,490 16,560 12,275 2,155 41,480 44,139
13,005 12,325 3,300 2,240 30,870 40,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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