AoeStats
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Black Forest

510702646Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 8m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
912
+11
🇲🇽 Franks · Mexico
904
+11
🇧🇪 Celts · Belgium
882
+12
🇬🇧 Khmer · United Kingdom
676
+20
🇺🇸 Franks · United States
884
-17
🇨🇳 Slavs · China
797
-14
🇨🇳 Turks · China
787
-13
🇺🇸 Mongols · United States
704
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 296 — — —
29 240 — — —
22 185 — — —
20 163 — — —
20 165 — — —
18 151 — — —
8 67 — — —
7 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 392 50 0 1,492 1,414
1,000 350 0 0 1,350 1,411
900 250 50 0 1,200 1,337
950 250 0 0 1,200 1,510
650 225 50 0 925 670
650 100 50 0 800 673
400 195 0 0 595 537
250 100 0 0 350 382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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